Jun 19, 2005, 12:13 PM // 12:13
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#1
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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a great Pre-Searing idea
one of the things I loved most about pre-searing is that you don't aggro most animals unless you attack.
Minus 6 levels and you don't get any xp... I think that at minus 8 or 10 levels you shouldn't aggro them unless you attack them. This would make it much easier for players who go back just for the scenery (as I often do).
The problem: high level players who rush low levels by simply walking from portal to portal while the twink stays back at the entry.
The solution: when partied, all members assume the (aggro) level of the lowest level player.
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Jun 19, 2005, 04:52 PM // 16:52
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#2
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Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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/signed
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Jun 19, 2005, 05:34 PM // 17:34
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: Minnesota
Profession: W/N
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Excellent idea and a great way to reduce some pointless grind for higher level players
/signed
--Nokomis
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Jun 19, 2005, 08:04 PM // 20:04
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#4
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Ascalonian Squire
Join Date: Jun 2005
Profession: E/Mo
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/singed
excellent idea, kind of a copy from CoH.
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Jun 19, 2005, 08:51 PM // 20:51
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#5
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Good idea...even foresaw the main problem
/signed
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Jun 26, 2005, 03:38 PM // 15:38
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#6
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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bump for less aggro
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Jun 26, 2005, 05:04 PM // 17:04
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#7
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Jungle Guide
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/singed
But this could cause a problem. Botters. A lvl 20 bot could be put in an area with lvl 12 monsters and not have to worry about a thing. Instead of having to run to a chest right out the door it could run an entire instance with no problems.
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Jun 26, 2005, 08:53 PM // 20:53
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#8
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere deep inside the Earth
Guild: Ua Gods [UG]
Profession: E/R
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Oooh, I like!
/signed
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Jun 26, 2005, 09:22 PM // 21:22
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#9
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Ascalonian Squire
Join Date: Jun 2005
Guild: Deaths Will
Profession: R/E
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Good one
/signed
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Jun 26, 2005, 09:34 PM // 21:34
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#10
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Pre-Searing Cadet
Join Date: Apr 2005
Location: Philadelphia, PA
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/signed
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Jun 26, 2005, 09:43 PM // 21:43
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#11
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Ascalonian Squire
Join Date: Jun 2005
Location: Torquay, Devon, England
Guild: Union of Bravery
Profession: W/R
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Having pathetic low-level enemies aggro is pretty pointless. As far as I can see, all it does is annoy the player.
That said, a definite /signed.
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Jun 26, 2005, 10:14 PM // 22:14
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#12
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Ascalonian Squire
Join Date: Jun 2005
Location: Undisclosed Location
Guild: The Tangible Alliance
Profession: N/Me
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I agree 100% /signed
Devourers are pissing me off. I estimated that about every 2ft 1/2 they come out of the ground
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Jun 26, 2005, 10:31 PM // 22:31
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#13
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Agree absolutely.
/signed
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Jun 26, 2005, 10:45 PM // 22:45
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#14
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Ascalonian Squire
Join Date: Jun 2005
Location: Torquay, Devon, England
Guild: Union of Bravery
Profession: W/R
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Quote:
Originally Posted by Mr_Intangible
I agree 100% /signed
Devourers are pissing me off. I estimated that about every 2ft 1/2 they come out of the ground
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Coincidentally, Devourers were what I was thinking of when posting my reply. Once you can't gain any experience points from them, they're just a pain in the backside.
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Jun 27, 2005, 12:52 AM // 00:52
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#15
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Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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/signed
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Jun 27, 2005, 01:20 AM // 01:20
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#16
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
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/signed
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Jun 27, 2005, 01:49 AM // 01:49
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: [Halo]
Profession: W/
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good idea for aggro
/signed
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Jun 27, 2005, 02:02 AM // 02:02
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#18
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Desert Nomad
Join Date: May 2005
Location: Belgium
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/signed
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Jun 27, 2005, 03:05 AM // 03:05
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#19
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Frost Gate Guardian
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I totally agree.
/signed
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Jun 27, 2005, 03:39 AM // 03:39
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#20
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Ascalonian Squire
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Definitely agree.
/sign
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